my Rising Card Archetype's latest editions are posted here and this will be updated every so often.
hope you enjoy themm cause i've been working on them for about a year and a half now.
i've listed all the effects of the cards below the card itself. your welcomee.
if you want to see my fan fic about the series, click this link:
https://lightduelacademy.forumotion.com/off-topic-f25/my-fan-fic-the-rising-prodigy-t1916.htm1 Tuner + 1 or more non-Tuner Rising Monsters
The Original ATK of this card is 1000x the number of monsters used as Synchro Materials to Synchro Summon this card. If this card attacks a monster in Defense mode with DEF lower than the ATK of this card, inflict the difference as Battle Damage to your opponents Life Points.
Rising Synchron + 1 or more non-Tuner Rising Monsters
If this card is Synchro Summoned successfully, draw 1 card from your deck. When this card destroys a monster as a result of battle, you can inflict damage to your opponent equal to the ATK points of the destroyed monster.
Raziel, Rising Dawn + Venothayan, Rising Thunder
This monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. Once per turn, you can remove 1 Monster fromeither player's Graveyard from play. If the removed monster had a LIGHT Attribute, you can inflict 1000 points of damage to your opponents Life Points. This card cannot declare an attack during the turn you activated this effect.
1 WATER Monster + Valkundaicious, Rising Guardian
This monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. Once per turn, during your Main Phase, you can destroy 1 Spell/Trap card on the field and then inflict 400 points of damage to the cards owner.
Raziel, Rising Dawn + Okenuth, Rising Flames
This monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. This card returns to your Extra Deck during the End Phase of the turn it was summoned. Once per turn, you can remove 1 Monster on your opponents side of the field or their Graveyard from play, and then inflict damage to your opponent equal to half that monsters Original ATK.
Jhereg, Rising Air + Animark, Rising Hope
This monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. Increase the ATK of this card by 100x the number of monsters in your opponents graveyard.
Jhereg, Rising Air + Venothayan, Rising Thunder
This monster can only be special summoned by a Fusion Summon by returning the above Fusion Material monsters on your side of the field to your hand. When this card is Fusion Summoned Successfully you can destroy 1 card on the field.
When this card declares an attack, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. Whenever this card inflicts Battle Damage to your opponent's Life Points, you can destroy 1 Spell or Trap card on the field.
Once per turn, during your Main Phase, select 1 monster on the field. Increase the ATK of the by 100 points for every monster card in your opponents graveyard as long as this card remains face up on the field.
This card can only be Normal summoned to your side of the field by tributing 3 monsters with “Rising” in their card name. During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Bttle Damage to your opponents Life Points.
If this card is Tribute Summoned successfully by tributing a "Rising" monster, you can pay 500 Life Points to add the tributed monster from your Graveyard to your hand.
When this card is destroyed by battle and sent to the graveyard, you can special summon up to 2 Level 4 or lower "Rising" monsters from your graveyard to your side of the field except "Bermuda, Rising Torrent". The effects of the Special Summoned Monsters are negated.
When this card is destroyed and sent to the graveyard, you can special summon 1 Level 4 or lower card from your deck with "Rising" in its card name except "Jhereg, Rising Air".
Increase the ATK of this card by 300 points for every card on the field. This card cannot be destroyed as a result of battle if your opponent has 2 or more monsters on their side of the field (Damage Calculation is applied normally).
This card cannot be destroyed as a result of battle as long as you control at least 1 other monster. (Damage Calculation is applied normally).
If this card is the only card in your hand, you can special summon this card to your side of the field.
Once per turn, you can remove 1 monster in your opponents Graveyard from play to increase this cards ATK by an amount equal to the removed monsters until the End Phase. If this card destroys an opponents monster by battle and sends it to the graveyard, you can inflict damage to your opponents Life Points equal to the destroyed monsters Level x 100.
Increase the ATK of this card by 100 points for every Spell or Trap card on your opponents side of the field.
When this card is Normal Summoned, inflict 400 points of damage to your opponent for every other face-up "Rising" monster on your side of the field. If this card is destroyed and sent to the graveyard, you can Special Summon 1 Level 4 or lower "Rising" monster from your graveyard to your side of the field in face-up defense position.
Once per turn, during your Main Phase, select 1 monster on your opponents side of the field. Decrease the ATK of the selected monster by 100 points for every card in your opponents hand as long as this card is face up on the field.
When this card is Normal Summoned, you can send 1 other card on your side of the field to the graveyard and destroy 1 card on your opponents side of the field.
You can discard this card from your hand to the graveyard when your opponent declares an attack on a face-up "Rising" Monster you control during the Damage Step to increase the ATK of the targetted "Rising" Monster by 1000 points. If this card is in your graveyard, during your Main Phase, you can send all "Rising" Monsters you control to the Graveyard to Special Summon this card to your field. This cards ATK and DEF increase by the number of "Rising" monsters sent to the grave by this effect x1000.
This card can only be used to Synchro Summon a "Rising" monster.
If this card is Special Summoned to the field, its current controller draws 1 card. The monster that destroyed this card as a result of battle cannot attack or change its Battle Position, and is destroyed during your opponents next Standby Phase.
Select 1 Level 4 or lower monster in your Deck with "Rising" in its card name and add it to your hand.
This card cannot be removed from the field if this cards owner controls at least 1 face-up "Rising" monster, except by the activation of a new Field Spell card. Each time you summon a "Rising" monster, place 1 Oracle Counter on this card. Once per turn, during your Main Phase, you can remove any number of counters from this card to special summon 1 monster from your hand, deck, or graveyard whos level is equal to or lower than the number of counters you removed by this effect. When you take battle damage from a battle involving a "Rising" monster, inflict the same amount of damage to your opponents life points (Your opponent can negate this effect by discarding 1 card in their hand to the graveyard).
Can only be equipped to a face-up "Rising" monster you control. When you activate this card, you can pay up to 800 Life Points. The equipped card gains attack points equal to the ammount of Life Points you paid.
Decrease the ATK of the Equipped Monster by 500 points. The Monster equipped with this card cannot declare an attack or change its Battle Position.
Activate while you have 3 or more "Rising" monsters in your graveyard. Increase your Life Points by 700, then you can add 1 "Rising" monster to your hand from your graveyard.
Pay half your Life Points. Select 1 Spell/Trap card in any player's Graveyard. This cards effect is treated as the same effect as the selected card until the End Phase of this turn. if this card is in your graveyard, you can remove it from play to negate 1 attack from an opponents monster.
Select 1 "Raziel, Rising Dawn" in your graveyard. Remove from play 1 monster card in your graveyard to destroy 1 face-up monster your opponent controls. Then, you can Special Summon the selected "Raziel, Rising Dawn" in your graveyard and Special Summon it to your side of the field in Defense mode.
Activate when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 Level 4 or lower monster with "Rising" in its card name from your hand or deck to your side of the field.
This card can only be activated during your Battle Phase. Pay 1000 Life Points, then select 1 "Rising" monster you control. The selected card gains attack points equal to the total original attack points of all other face-up "Rising" monsters on the field. If you activate this effect, only the selected "Rising" monster can declare an attack during this turn.
Activate only when your opponent declares an attack on a face-up "Rising" monster you control. Destroy all face-up attack position monsters on your opponents side of the field.
Special Summon 1 Level 4 or lower "Rising" monster that was destroyed as a result of battle from your graveyard to your side of the field.
Whenever a "Rising" monster you control is destroyed as a result of battle, you can inflict 300 points of damage to your opponents Life Points.
Banlist involving the Rising Monsters:
Only allowed 1 copy of:
-Raziel, Rising Dawn
-Bermuda, Rising Torrent
-Violiar, Rising Shadows
-Valkundaicious, Rising Guardian
-Okenuth, Rising Flames
-Arkados, RIsing Life
-Raijun, Rising Strength
-Rising Oracle
-Rising Miracle
-Breaking Dawn
-Rising Fury
Only allowed 2 copies of:
-Poseidon, Rising Water
-Aeolus, Rising Wind
-Jhereg, Rising Air
-Animark, RIsing Hope
-Rising Elements
-Rising Storm
-Rising Spirits
-Rising Flare